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Comments (30)

What do you think?

Overall
This needs work but it was a pleasant experience.

Weaknesses and issues
-several grammar mistakes
-should of removed menu options that aren't needed
-saying sigh. its supposed to represent a sound when written you don't say sigh!
-you bought stuff from the boy but its not in your inventory
-Jennings literally just said we don't know who the victims are then cooper starts telling you about them
-After the SCP thing elizibeths name is said 3 times in a row but some of it should of been jenna (your assistant)
-the sealed door at warehouse repeats its text (when use the seal)
-we are lacking details about the characters

not sure if its because its in a bristish culture but somethings they say are just weird.
like where is the shop parked (which is a building not a movable object)
or not even a tiny box can steal something. it made no sense.

Playing while drinking tea would've definitely improved my experience, but that didn't detract from anything one bit.

When I saw this was made in RPG Maker, I didn't have high hopes. But, man, you proved me wrong with an engaging story that left me guessing until the end.

I'm most impressed by the art style, it really goes with this kind of story and this kind of game.

I'm not going to bore anyone with the details, just play the game. Seriously, stop what you're doing and play this game!

Let's Play? Let's Play! https://youtu.be/oCZJBl6GwVs

â–ºhttps://youtu.be/DlCL8gca7jU â—„Played through this yesterday and I've got to say the story was good and even though I haven't played your previous games I didn't feel out of place in the story at all. Good job! Also extra bonus points for all the Doctor Who references!

I did a playthrough of this earlier today, was a good bit a fun, well paced, and had an interesting story which kept me thinking of who the killer was, and indeed surprised me at the end.

I made a video of highlights of the game/story for anyone who is interested in what this game is like: https://www.youtube.com/watch?v=FgNx7-5jYWU

You will need the RPT for VX Ace to play this.

http://www.rpgmakerweb.com/download/additional/run-time-packages#rpg-maker-vx-ace

Mrs. E reads of the killings by a faceless bloodstaind man and travels to the reality where it is all taking place. Can she stop the butchery before more innocent people die?

Assuming anyone is innocent.

This is the second game I have done in the Mrs. E line of games. As it was a 48 hour challenge, it's not quite my proudest achievement, but it is atmospheric, dark and has two endings. I wanted more gameplay, but it's more of an interactive novel than I intended with a little gameplay. I am more used to months of planning with these things as Mrs. E is a very deep and involved story and I tend to go overboard with my ideas. Still I hope you enjoy my 48 hour efforts.

Entry for #Asylumjam2015

#Bug fixes: V1.4: Issue preventing further progression of game. FIXED



mature
Intense Cartoon Violence
Intense Fantasy Violence
Intense Realistic Violence
Blood and Gore
Alcohol Reference
Drug Reference
Tobacco Reference
Suggestive Themes
Language
Comical Shenanigans

"House of Broken Dolls" - Redux and a little about the lore

Mrs. E: "The Star"

I am not okay....

Mrs. E "The Star" (Christmas special)

Found a bug and it's fixed

Bug in the room. YOu could not progress becaus some asshat with one eye missing was STANDING IN IT’S WAY… oh wait, he’s the guy I’m supposed to help?

Well it’s fixed, enjoy.

Finally finished.

So close now, 90% done

And it’s here the brain starts slowing down. I’ll get there though. :)

Clue system implemented and Tea Room Changes.

Behind the scenes so far video...

Is now up.

Work begins in 12 hours.... and counting